Pembelajaran Interaktif berbasis Gamifikasi guna Mendukung Program WFH pada saat Pandemic Covid-19. ADI Bisnis Digital Interdisiplin Jurnal, [S. l.], v. 1, n. 1, p. 48–55, 2020. DOI: 10.34306/abdi.v1i1.116. Disponível em: https://adi-journal.org/index.php/abdi/article/view/116. Acesso em: 4 jun. 2026.