Analisis Gamifikasi iLearning Berbasis Teknologi Blockchain

Penulis

  • Qurotul Aini Universitas Raharja
  • Ninda Lutfiani Universitas Raharja
  • Muhammad Suzaki Zahran Universitas Raharja

DOI:

https://doi.org/10.34306/abdi.v2i1.167

Kata Kunci:

Blockchain, Gamifikasi, Motivasi, Penerapan Terdesentralisasi, Edukasi

Abstrak

Gamifikasi, pengaplikasian teknik game mekanik pada konteks non-game, menjadi pilihan utama yang mendasari edukasi saat ini. Gamifikasi edukasi mampu memberikan solusi terhadap masalah-masalah yang timbul akibat metode pembelajaran tradisional yang dianggap kurang sesuai dengan perilaku manusia saat ini. Blockchain telah menjadi topik pembicaraan hangat yang sedang berkembang pesat dalam beberapa tahun terakhir. Blockchain berasal dari suatu komunitas maupun perusahaan dunia yang bertindak sebagai teknologi infrastruktur yang berkembang di berbagai bidang baik industri maupun pendidikan. Kelebihan utama dari blockchain yaitu terbebas dari pihak ketiga sehingga tingkat kemanan, transparansi, dan juga integritas blockchain terbilang cukup tinggi. Saat ini, penelitian mengenai blockchain yang diimplementasikan pada bidang gamifikasi edukasi masih minim jumlahnya. Guna memperluas wawasan mengenai penelitian ini, makalah kami akan mengidentifikasi dan mendiskusikan permasalahan utama terkait edukasi dengan menerapkan gamifikasi edukasi yang diterapkan dengan sistem blockchain. Guna memberikan solusi yang relevan, makalah kami mengusulkan model gamifikasi awal sebagai pondasi dari pengembangan terhadap pengaplikasian dan penelitian mendatang.

Unduhan

Data unduhan belum tersedia.

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Unduhan

Diterbitkan

2021-06-22

Cara Mengutip

Aini, Q., Lutfiani, N., & Zahran, M. S. (2021). Analisis Gamifikasi iLearning Berbasis Teknologi Blockchain. ADI Bisnis Digital Interdisiplin Jurnal, 2(1 Juni), 79–85. https://doi.org/10.34306/abdi.v2i1.167